For my specialism project I’ve decided to create two textures. The two textures I decided to make are a wallpaper texture and Cobblestone texture. For my wallpaper texture I decided to brake it down into three parts. The actual wallpaper, the plaster and the concrete wall underneath it.

Once I did this I began to create the two different mask that will control the amount of tear to the wallpaper and the plaster.
For reference I often looked at people who made a similar texture and would compare my output maps ( Albeto, Roughness, AO and Height) to my own to see how I could improve


An example of often came back to was this texture made my an artist called Elliott Butler I really liked the way he approached the rips and tears in his wallpaper and how some are lifted and some are flat. I really wanted to try and achieve this in my own.
I also got told that I should work from real life references as it would be better because copying someone else as reference is just repeating that same mistakes that they did. So I also gathered some real life ref.




Creating the mask was the most difficult part of the process at trying the look like a rips turned into a difficult task. With several tries I ended up combining two mask together to create the final one. The first mask was made with squares in a tile generator which gave the rip a sharp look the second was made using a clouds which gave the rips more of smooth look blending these together gave me the look I was going for and also gave me more control over the texture.

Square look

Smooth look

Blended look
Here are a couple of renders of how the wallpaper turned out.
More renders and breakdowns on my Artstation ; https://www.artstation.com/artwork/dOQd9J
For my Cobblestone texture I decided to approach it in the same way as I did for the wallpaper. I noticed in Bioshock infinite they had a lot of cobblestone texture outside so i thought for our group project it would be smart to make one to get that same feel. For the Cobble Stone texture I went out and got some references. I broke the texture down in two parts, the mud where the small rocks, gravel and stick will be and the actual rock which will have some leafs and height variation on top of the rocks.
Inset ref pics
Art ref
Although I didn’t get to finish my Cobble stone texture I will still be working on it during the group project to finish it off








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